Many of you have wondered where all of this started and how I still have
the inspiration to make these movies. Seeing Star Trek II was an unbeliaveble
experience for an 11 year old kid. Star Trek III was very hard to get
in Finland at that time, because of the strange "trek-hate" amongst the
Finnish TV channels, so I just kept dreaming what would happen in Star
Trek III. I was even ready to pay a large sum of money in order to see
the movie.
After a couple of years I got lucky and finally rented Star Trek III from
a local video store. In fact the tape has probably been there for some
time. Well, the movie experience wasn't exactly what I had in mind, but
it gave me something special; the passion to make my own Trek-
movies. I had just gotten my hands on the Deluxe Animator -program so
I decided to do my own version of Star Trek III. And the name of my first
Star Trek animation was "Star Trek III: The Search for Spock" (1992).
Before that I had done a few small slideshow "movies", but this was the
first "real" animation.
In Star Trek III I was fascinated by those awesome space battles that
I had watched too many times. So I decided to do my next animation, Star
Trek I: The Neutral Zone (1992). You cannot have part 3 without parts
1 and 2 :-). The story was simple, but there was battle. And the Enterprise
was full of scorch marks in the end of the animation...
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In these and latter Star Trek animations the "stories" were just excuses
to make space battles. The plots didn't change much, but every new sequel
brought some new graphical enchancements. I have drawn the Enterprise
from almost every perspective in Deluxe Paint quite many times. Usually
each new animation came with a new camera view of the Enterprise or all
views redrawn from scratch. There were even scenes on planet surfaces
in the last Star Trek animations. The last Star Trek animation was Star
Trek XI (1993), which was already the second one that used 3d rendered
graphics. Star Trek X (1993) was truly a "next generation" animation then,
because it was just so good looking at those days. Some of the effects,
mainly explosions, I had to borrow from games, for example from X-Wing
and Privateer.
The Star Trek animation series is missing parts 4, 7 and 8. They were
destroyed thanks to the quality of my home-made HD diskettes (from old
DD-discs). In a matter of fact part 8 was never finished before it was
destroyed. It caused "some" yelling & aggression in our family in
those days...
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The graphics were getting better, but the stories didn't. This began to
dawn on me by the time of Star Trek XI (1994) Before that I had begun
another series, Star Wreck, back in 1993. The first in the series was
inspired by one of the smash hit computer games of the time, Star Control
2. In 1994 I managed to create a sequel to Star Wreck, called Star Wreck
2: The Old Shit. Our current scriptwriter, Rudi Airisto, also participated
in this project, which somewhat improved the quality of the story. I still
wanted to keep doing the old Star Trek series and later that year made
my first TNG animation, which was graphically slightly better than Star
Wreck 2. This TNG animation "Challenging Yesterday" (1994) was still trying
to be serious Trek without humour and was to be the last in the series.
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Fortunately, I and Rudi decided to bury the old Trek animations and just
keep doing the Wrecks. In 1995 we begun making Star Wreck III. I thought
of what I'd like to have seen in Star Trek: a huge space battle. As the
real Trek were still using models at the time (way before Babylon and
computer graphics), I knew they'd never do it, so I thought I might myself.
After a hell of a lot of work we finished SW3 in 1996. Many have thought
it to be the funniest part of the series, although the swearing (which
we slightly watered down in the English subtitling) might prove a bit
excessive for some people.
Star Wreck III was supposed to be the last one, but when I got new software
enabling me to do even cooler graphics, I decided to go for another one.
Star Wreck IV was the first animation to be edited using a Windows-based
videoeditor - the earlier parts were run using SBPro's Mmplay scripts
and would hence require the computer running them to have exactly the
same soundcard installed.
With SW4, we wanted to give Pirk's opponents a bit more depth and character,
create a more complex plot and have a less cumbersome final battle. We
didn't want to redo SW3 but instead tried a bit less slapstick kind of
humour and a non-Trek ending. I think we succeeded pretty well, and many
have thought of part 4 as the best one in the series.
Having once again decided never to do this again and then deciding against
it again... well, we decided the next episode would be based on the latest
Star Trek movie in the making. Being a little bit tired of our cartoon
characters, we thought of acting it out ourselves just for fun. We tried
a very low budget improvised BlueScreen technique, and were surprised
at how well it worked. We were actually fully prepared to try and stage
some kind of bridge for the Kickstart, but since the screen worked, the
result was probably a _lot_ better.
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Once we saw First Contact, we started working on our own script. We may
have kept the beginning slightly too similar to the original, but once
the action takes to the Earth, our plot fortunately deviates a lot. We
actually had to rewrite the latter half of Lost Contact a few times, because
some scenes were simply impossible or too expensive to film on our gear
and budget. And then there was the fact that having started the shooting
during the summer, we just couldn't go back and do outdoors scenes with
half a meter of snow suddenly appearing from nowhere. Praised be the Finnish
climate... The pressure to finish the movie was beginning to mount after
filming for almost a year, and the on-location shootings were actually
beginning to feel like like work at times. Some of the action scenes in
particular took a lot of time to shoot. Also, the acting tends to vary
in quality a lot - bear in mind that most of the people involved weren't
trained actors but simply people we knew and were enthusiastic about either
Star Trek or film-making. We were also slowed down a lot by not getting
everybody to show up on location at the same time..!
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The movie was finally finished on 30. December 1997, the editing being
finished about 15 minutes before our scheduled premiere, which was held
in a local school auditorium, attended by most of the people involved
in the movie.
The movie, compressed in Motion JPEG format, eats up 3.2 Gigabytes of
disc space, although we actually needed about 12 Gigs in the editing phase...
Back in 1997, that was quite a lot and involved borrowing hard drives
from friends etc. I also got a FAST FPS60 videocard just for these movie,
among other things - this also cost quite a lot at the time.